Thursday, April 27, 2006


Another thing we've done is taken an approach to our story that's very much like a graphic novel. Through cutscenes and in-game banter we tell our story very quickly. We're not going to make the player scroll through a bunch of text boxes over and over. Our story is always going to be moving forward; it's always going to be powered by voice-over. Our story is about pushing the action forward.

Game Producer Jason Ades has a lot more to say...