Thursday, April 27, 2006


Another thing we've done is taken an approach to our story that's very much like a graphic novel. Through cutscenes and in-game banter we tell our story very quickly. We're not going to make the player scroll through a bunch of text boxes over and over. Our story is always going to be moving forward; it's always going to be powered by voice-over. Our story is about pushing the action forward.

Game Producer Jason Ades has a lot more to say...

Tuesday, April 18, 2006

Beyond #1 Solicited

On sale July 5th

BEYOND #1 (OF 6)
Pencils & Cover by SCOTT KOLINS
An indescribably powerful cosmic being gathers nine of Marvel’s most mismatched super beings for purposes beyond their comprehension. Can Spider-Man, Gravity, Venom, Henry Pym, The Wasp, Medusa, Kraven, Firebird and the Hood keep from killing each other before they have to face the dangers of their destination, the deadly artificial planet known as Battleworld?
32 PGS./Rated A ...$2.99

Wednesday, April 12, 2006

Pynchon, Ellison, Me and Greg?!

Found this ego-surfing on

“Recombinant Media: The Mutation of Subjectivity in a Post-Print Culture” argues that subjectivity in American literary postmodernism is a transformation of the subject produced by print technology. This transformation comes about as a result of cultural shifts in media priority and the changes media themselves undergo as they incorporate techniques of other media. This study examines how the representation and production of subjectivity in several print objects is affected by the incorporation of techniques more characteristic of non-print media such as film, electronics, and music. The introduction traces the rise of non-print media such as film, electricity, and radio and argues that these media both augment and deform is such a way that print media then produces “recombinant media” which dramatically alter the subject normally produced by print. The first chapter considers how Gravity's Rainbow hybridizes its own media body to create from its reader a retribalized, cybernetic subject. The second chapter traces the origins of this mutated, postmodern subject back to Ralph Ellison's Invisible Man, arguing that the pressures of electricity and speech mutate Invisible Man into the prototype of the hacker. The third chapter considers Dwayne McDuffie's and Gregory Wright's comic series Deathlok as a print object that remediates electronics and cinema in order to interpret cyborg consciousness in terms of race, especially insofar as both can be described by W. E. B. DuBois's concept of double-consciousness. The fourth chapter revisits Thomas Pynchon's Gravity's Rainbow, arguing that the novel's critique of capitalism is conducted by the remediation of film, electricity, comics, textiles, and music. The conclusion suggests that Ellison's Invisible Man, Pynchon's Gravity's Rainbow, and McDuffie's and Wright's Deathlok forecast the end of print by mutating the subject of print culture into a species of networked cybernetic subject.

Citation Details
Title: Recombinant media: The mutation of subjectivity in a post-print culture (Thomas Pynchon, Ralph Ellison, Dwayne McDuffie, Gregory Wright)
Author: Wilcox, Johnnie A.
Advisor: Levenson, Michael
Degree: PhD (year: 2005)
Publish Date: Nov 2005
ISBN: 0-542-13593-0

It's 55 bucks. Before I pony up, I don't suppose anybody's read it?

Sunday, April 09, 2006


Justice League is going to the Boomerang cable network, launching with a 7 hour marathon at 5:30pm EST on Sunday, April 23rd. Then, beginning on Monday, April 24th, it will air daily at 11:30pm EST.


The official website.

Friday, April 07, 2006

New Graphic Novel Series: ORION

Orion is a new, five-part graphic novel series for younger readers, dreamed up by comics legend Marv Wolfman, creator of Crisis on Infinite Earths and New Teen Titans. Each chapter is 64 pages and Marv was kind enough to ask me to write volume 1.


"Enter a galaxy of terror as the members of Team Alpha - a crew of super powered teens from across the globe - defend Planet Earth against a colony of merciless aliens.

"This league of unlikely heroes must stop the aliens before the planet is completely destroyed. However, the members of this team refuse to cooperate and work together.

"Join Team Alpha as they struggle to save the world in this super-charged, sci-fi adventure."

I don't know when this hits the stores, or even how much it costs but I got a copy today from the publishers, so be on the lookout.

Thursday, April 06, 2006



Justice League Heroes, published by Warner Bros. Interactive Entertainment, is an action game with role playing customization featuring DC Comics' most powerful and renowned team of super heroes. For the first time ever on current generation consoles, 1-2 players can play as Batman, Superman, Wonder Woman, The Flash, Green Lantern, Zatanna and Martian Manhunter - plus other unlockable super heroes - together to save the world against a legion of notorious DC Comics' villains.

Developed by Snowblind Studios®, the game employs the fourth generation of their renowned current generation console technology and also includes a detailed visual style, an intense cooperative combat system, customizable super powers unique to each character and an engaging storyline by Emmy Award-winning writer Dwayne McDuffie.

Brainiac and his villain cronies have developed a master plan to conquer the world and eliminate the Justice League forever. Using the extraordinary super powers and expert fighting techniques of Batman, Superman, Green Lantern, The Flash, Wonder Woman and other favorite DC Comics super heroes, players must join the Justice League to ultimately save humanity from Brainiac's destruction and the even darker forces that are lurking in the universe.

• 7 playable super heroes, plus other unlockable characters, each with unique super powers and combat styles based on the iconic characters
• Compelling gameplay featuring both hand-to-hand and air-to-ground cooperative, combat using a vast arsenal of character-specific super powers
• Rich and diverse visual style throughout multiple gameplay levels boasting high quality graphics and interactive, destructible environments
• Engaging storyline from award-winning comic and animation writer Dwayne McDuffie told through in-game banter and 3D cinematic cut scenes
• Unique upgradable system allows players to customize and enhance their favorite super powers resulting in specialized controls and fighting-styles

PLATFORMS: Xbox®, PlayStation®2, PSP™

GENRE: Action


PUBLISHER: Warner Bros. Interactive Entertainment - WB Games

DEVELOPER: Snowblind Studios

JUSTICE LEAGUE HEROES Software © 2006 Warner Bros. Entertainment Inc. All other elements © 2006 DC Comics. SNOWBLIND STUDIOS is a registered trademark of Snowblind Studios, Inc. "PSP" is a trademark and "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Memory Stick DuoTM may be required (sold separately). Microsoft and Xbox are either trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

JUSTICE LEAGUE HEROES and all related characters and elements are trademarks of and © DC Comics.

Dwayne again: For the record, I'm a two-time Emmy loser.